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	<title>Community Dome - Revision history</title>
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	<updated>2026-04-14T05:54:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.three-headed-monster.com/index.php?title=Community_Dome&amp;diff=57&amp;oldid=prev</id>
		<title>Frontier Foundation: Created page with &quot;The Community Dome is an active political module in Beyond Humanity Colonies. It is one of very few options in the game to improve general immigration AND stock, without takin...&quot;</title>
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		<updated>2022-04-17T01:03:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Community Dome is an active political module in Beyond Humanity Colonies. It is one of very few options in the game to improve general immigration AND stock, without takin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Community Dome is an active political module in Beyond Humanity Colonies. It is one of very few options in the game to improve general immigration AND stock, without taking a security status hit.&lt;br /&gt;
&lt;br /&gt;
==Statistics Data and Influences==&lt;br /&gt;
The Community Dome is a tall module, featuring a rounded center structure with numerous thin glass windows, and six corridor connections. It shares a lot of it's design DNA with the Community Tower, a more expensive but more powerful variant only available to certain Managers.&lt;br /&gt;
===Level 1 Statistics===&lt;br /&gt;
Economy: Power: (-1) Life Support: (-1) Gasses: (0) Liquids: (0) Stock (2) Endorsements: (1)&lt;br /&gt;
&lt;br /&gt;
Build Time: 2&lt;br /&gt;
&lt;br /&gt;
Action Socket: Campaign&lt;br /&gt;
&lt;br /&gt;
Additional Effects: +1 Immigration, +1 Happiness&lt;br /&gt;
===Level 2 Statistics===&lt;br /&gt;
Economy: Power: (-1) Life Support: (-1) Gasses: (0) Liquids: (0) Stock (2)&lt;br /&gt;
&lt;br /&gt;
Action Socket: Campaign +1 Decree&lt;br /&gt;
&lt;br /&gt;
Additional Effects: +1 Immigration, +1 Happiness&lt;br /&gt;
==Usage Cases and Tactics==&lt;br /&gt;
The Community Dome is a strong module for a few reasons, and very necessary in an immigration/population strategy. The campaign slot frees up the ARC political advantage slot and it provides stock production, making it a very viable early module.&lt;br /&gt;
==Notes==&lt;br /&gt;
Stock production seems to scale with total populace, not an effect noted anywhere in the annex or on tile.&lt;br /&gt;
&lt;br /&gt;
Community Domes are less powerful but vastly more efficient than their tower counterparts.&lt;/div&gt;</summary>
		<author><name>Frontier Foundation</name></author>
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