<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.three-headed-monster.com/index.php?action=history&amp;feed=atom&amp;title=Industrial_Dome</id>
	<title>Industrial Dome - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.three-headed-monster.com/index.php?action=history&amp;feed=atom&amp;title=Industrial_Dome"/>
	<link rel="alternate" type="text/html" href="https://wiki.three-headed-monster.com/index.php?title=Industrial_Dome&amp;action=history"/>
	<updated>2026-04-14T06:08:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://wiki.three-headed-monster.com/index.php?title=Industrial_Dome&amp;diff=47&amp;oldid=prev</id>
		<title>Frontier Foundation: Created page with &quot;The Industrial Dome is an active economic module in Beyond Humanity Colonies. The industrial dome's primary role is to produce stock, at the cost of colony resources, happines...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.three-headed-monster.com/index.php?title=Industrial_Dome&amp;diff=47&amp;oldid=prev"/>
		<updated>2022-04-16T03:05:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Industrial Dome is an active economic module in Beyond Humanity Colonies. The industrial dome&amp;#039;s primary role is to produce stock, at the cost of colony resources, happines...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Industrial Dome is an active economic module in Beyond Humanity Colonies. The industrial dome's primary role is to produce stock, at the cost of colony resources, happiness, and security statuses.&lt;br /&gt;
&lt;br /&gt;
== Statistics Data and Influences ==&lt;br /&gt;
The industrial dome is a taller sized, pill shaped structure with two corridor connections, directly opposite one another. It's most prominent feature aside from it's unique solid shape of the module is the three roof vents.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 Statistics ===&lt;br /&gt;
Economy: Power: (-2) Life Support: (0) Gasses: (-2) Liquids: (-2) Stock (+4) Endorsements: (+3)&lt;br /&gt;
&lt;br /&gt;
Build Time: 3&lt;br /&gt;
&lt;br /&gt;
Action Socket: +2 Credits&lt;br /&gt;
&lt;br /&gt;
Additional Effects: -1 Happiness, -1 Security.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Statistics ===&lt;br /&gt;
Economy: Power: (-2) Life Support: (0) Gasses: (-2) Liquids: (-2) Stock (+5)&lt;br /&gt;
&lt;br /&gt;
Action Socket: +2 Credits, +1 Decree&lt;br /&gt;
&lt;br /&gt;
Additional Effects: -1 Happiness, -1 Security.&lt;br /&gt;
&lt;br /&gt;
== Usage Cases and Tactics ==&lt;br /&gt;
Industrial domes are an uncommon opening module, but they are viable for an opening module as they are a stock producing module. However, they are high on trade offs for an early game module, and those costs should be considered, especially comparing to other early options.&lt;br /&gt;
&lt;br /&gt;
The industrial dome is the highest innate stock production module in the game, tied with the Spaceport.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Community rumors during development have hinted that, during Exogen enabled games Industrial domes are linked to acquiring additional mining teams.&lt;br /&gt;
&lt;br /&gt;
Industrial domes were the source of the reveal that module adjacencies mattered during one of the 2020 AMAs about Beyond Humanity Colonies. Adjacent to industrial dome residences will become slums, causing a happiness penalty.&lt;/div&gt;</summary>
		<author><name>Frontier Foundation</name></author>
	</entry>
</feed>