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	<title>Security Dome - Revision history</title>
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	<updated>2026-04-14T05:54:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.three-headed-monster.com/index.php?title=Security_Dome&amp;diff=64&amp;oldid=prev</id>
		<title>Frontier Foundation: Created page with &quot;The Security Dome is a passive societal module in Beyond Humanity Colonies. It serves as the rallying point for all Security Forces in a Colony, and presumably acts as a barra...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.three-headed-monster.com/index.php?title=Security_Dome&amp;diff=64&amp;oldid=prev"/>
		<updated>2022-04-17T03:50:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Security Dome is a passive societal module in Beyond Humanity Colonies. It serves as the rallying point for all Security Forces in a Colony, and presumably acts as a barra...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Security Dome is a passive societal module in Beyond Humanity Colonies. It serves as the rallying point for all Security Forces in a Colony, and presumably acts as a barracks and an armory for these officers.&lt;br /&gt;
&lt;br /&gt;
==Statistics Data and Influences==&lt;br /&gt;
The Security Dome is a tall module, featuring pyramid geometry with a cut top and a glass roof. Several vents and a few reinforcement structures can be seen upon it. It features three corridor connections.&lt;br /&gt;
===Level 1 Statistics===&lt;br /&gt;
Economy: Power: (-1) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) Endorsements: (2)&lt;br /&gt;
&lt;br /&gt;
Build Time: 2&lt;br /&gt;
&lt;br /&gt;
Action Socket: None&lt;br /&gt;
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Additional Effects: +2 SecFor Immigration +2 Security Status&lt;br /&gt;
===Level 2 Statistics===&lt;br /&gt;
Economy: Power: (-1) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0)&lt;br /&gt;
&lt;br /&gt;
Action Socket: +1 Experience&lt;br /&gt;
&lt;br /&gt;
Additional Effects: +2 SecFor Immigration +2 Security Status&lt;br /&gt;
==Usage Cases and Tactics==&lt;br /&gt;
As difficulty increases, this module slowly moves from being niche to being mandatory. Security Forces are the primary method for controlling riots and managing Security State. As such, it is often an early build pick during games hard and above. Additionally it synergizes well with artifact strategies in it's upgraded state, and synergizes well with the Health and Sports Center.&lt;br /&gt;
==Notes==&lt;br /&gt;
Once upgraded, this is the only way to get experience without spending some other resource.&lt;br /&gt;
&lt;br /&gt;
The Security Dome is commonly and incorrectly assumed to be a module attached to Lucas Johannes. It is not, it is a public pool module.&lt;br /&gt;
&lt;br /&gt;
Ironically, it is one of only two modules in the entire game that changes whether it has an action socket or not based on upgrade state. The other is Cryogenics Cubes, a module only available to Lucas Johannes.&lt;br /&gt;
&lt;br /&gt;
Several tests seem to indicate that this module also increases prisoner immigration. It is unconfirmed if this is an indirect correlation, or an unmarked effect.&lt;/div&gt;</summary>
		<author><name>Frontier Foundation</name></author>
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