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	<id>https://wiki.three-headed-monster.com/index.php?action=history&amp;feed=atom&amp;title=Storage</id>
	<title>Storage - Revision history</title>
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	<updated>2026-04-14T06:16:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.three-headed-monster.com/index.php?title=Storage&amp;diff=68&amp;oldid=prev</id>
		<title>R0b0tnik at 16:13, 17 April 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.three-headed-monster.com/index.php?title=Storage&amp;diff=68&amp;oldid=prev"/>
		<updated>2022-04-17T16:13:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:13, 17 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storage is one of only two modules to have an effect on Accumulator capacity, as opposed to production, the other being Tanks. Tanks however is a passive module, which upgrades to produce resources, where as Storage produces resources upon building, and provides an action socket. Thus, Storage is a much more common module than Tanks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storage is one of only two modules to have an effect on Accumulator capacity, as opposed to production, the other being Tanks. Tanks however is a passive module, which upgrades to produce resources, where as Storage produces resources upon building, and provides an action socket. Thus, Storage is a much more common module than Tanks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>R0b0tnik</name></author>
	</entry>
	<entry>
		<id>https://wiki.three-headed-monster.com/index.php?title=Storage&amp;diff=55&amp;oldid=prev</id>
		<title>Frontier Foundation: Created page with &quot;Storage is an active economic module in Beyond Humanity Colonies. Storage facilities are a surprisingly utilitarian option with limited downsides.   ==Statistics Data and Infl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.three-headed-monster.com/index.php?title=Storage&amp;diff=55&amp;oldid=prev"/>
		<updated>2022-04-16T04:41:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Storage is an active economic module in Beyond Humanity Colonies. Storage facilities are a surprisingly utilitarian option with limited downsides.   ==Statistics Data and Infl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Storage is an active economic module in Beyond Humanity Colonies. Storage facilities are a surprisingly utilitarian option with limited downsides. &lt;br /&gt;
&lt;br /&gt;
==Statistics Data and Influences==&lt;br /&gt;
The storage is a short module featuring a round, modular design structure with three corridor connections, and features a central indentation and a sharp roof to wall transition unlike most other round modules.&lt;br /&gt;
===Level 1 Statistics===&lt;br /&gt;
Economy: Power: (0) Life Support: (0) Gasses: (0) Liquids: (0) Stock (2) Endorsements: (+3)&lt;br /&gt;
&lt;br /&gt;
Build Time: 2&lt;br /&gt;
&lt;br /&gt;
Action Socket: +3 Credits&lt;br /&gt;
&lt;br /&gt;
Additional Effects: +7 Power Accumulator Capacity, +7 Life Support Capacity&lt;br /&gt;
===Level 2 Statistics===&lt;br /&gt;
Economy: Power: (0) Life Support: (0) Gasses: (0) Liquids: (0) Stock (3)&lt;br /&gt;
&lt;br /&gt;
Action Socket: +3 Credits&lt;br /&gt;
&lt;br /&gt;
Additional Effects: +7 Power Accumulator Capacity, +7 Life Support Capacity&lt;br /&gt;
==Usage Cases and Tactics==&lt;br /&gt;
The storage is another ubiquitous opening module, providing limited downsides as it produces stock without consuming any resources. Combined with having a high amount of resource gain on it's action socket and a relatively short construction window it can be a very tempting early module, especially to take advantage of the increased Accumulator capacity. However, it's upgraded statistic changes are extremely limited, and this should be considered compared to other, more adaptive modules.&lt;br /&gt;
==Notes==&lt;br /&gt;
Storage is one of only two modules to have an effect on Accumulator capacity, as opposed to production, the other being Tanks. Tanks however is a passive module, which upgrades to produce resources, where as Storage produces resources upon building, and provides an action socket. Thus, Storage is a much more common module than Tanks.&lt;/div&gt;</summary>
		<author><name>Frontier Foundation</name></author>
	</entry>
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