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	<title>Tanks - Revision history</title>
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	<updated>2026-04-14T05:53:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.three-headed-monster.com/index.php?title=Tanks&amp;diff=60&amp;oldid=prev</id>
		<title>Frontier Foundation: Created page with &quot;The Tanks are a passive survival module in Beyond Humanity Colonies. The Tanks are the companion to the Storage, providing Accumulator Capacity and a small production benefit...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.three-headed-monster.com/index.php?title=Tanks&amp;diff=60&amp;oldid=prev"/>
		<updated>2022-04-17T01:42:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Tanks are a passive survival module in Beyond Humanity Colonies. The Tanks are the companion to the Storage, providing Accumulator Capacity and a small production benefit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Tanks are a passive survival module in Beyond Humanity Colonies. The Tanks are the companion to the Storage, providing Accumulator Capacity and a small production benefit down the line.&lt;br /&gt;
&lt;br /&gt;
==Statistics Data and Influences==&lt;br /&gt;
Tanks are a tall module that is very apparent in it's appearance. Three large tanks joined together by pipeline structure on the roof, with structural reinforcement at the base, and three corridor connections.&lt;br /&gt;
===Level 1 Statistics===&lt;br /&gt;
Economy: Power: (0) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) Endorsements: (1)&lt;br /&gt;
&lt;br /&gt;
Build Time: 1&lt;br /&gt;
&lt;br /&gt;
Action Socket: None&lt;br /&gt;
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Additional Effects: +7 Gasses Accumulator Capacity, +7 Liquids Accumulator Capacity&lt;br /&gt;
===Level 2 Statistics===&lt;br /&gt;
Economy: Power: (0) Life Support: (0) Gasses: (1) Liquids: (1) Stock (0)&lt;br /&gt;
&lt;br /&gt;
Action Socket: None&lt;br /&gt;
&lt;br /&gt;
Additional Effects: +7 Gasses Accumulator Capacity, +7 Liquids Accumulator Capacity&lt;br /&gt;
==Usage Cases and Tactics==&lt;br /&gt;
Tanks are a special case module. On the one hand, there are many decrees that accomplish a similar objective as the special effects. However, if Managers find themselves running short on water with a fully upgraded Automatic Well, upgraded Tanks is the only other way to produce more water.&lt;br /&gt;
==Notes==&lt;br /&gt;
Tanks build faster and require less endorsements than Storage, however, they do not provide any economy benefits until they upgrade.&lt;br /&gt;
&lt;br /&gt;
Similar to storage and capacity decrees, they can be detrimental to goals requiring full Accumulators should something cause them to empty towards the end of the game. It is unknown if -but believed among the community that- there is a connection between Accumulator Capacity and Technical State.&lt;/div&gt;</summary>
		<author><name>Frontier Foundation</name></author>
	</entry>
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