Difference between revisions of "Colonies"

From Beyond Humanity Universe
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Beyond Humanity: Colonies funded on Kickstarter in 2019 to the tune of over 500,000usd, and shipping is scheduled to begin early Q2 2022.
 
Beyond Humanity: Colonies funded on Kickstarter in 2019 to the tune of over 500,000usd, and shipping is scheduled to begin early Q2 2022.
  
== Gameplay ==
+
== Assets ==
  
=== Modes ===
+
Within the box there are 9 directive cards, 9 double-sided assistant cards, 3 advisor cards, 11 RFID-enabled tokens, 68 or 108 RFID enabled decree cards, 40 artifact cards, 1 ARC tile and Module, 1 solo tile, 9 player boards, 31/32 modules/module tiles, 15 ability tiles, and resource
  
=== Round Structure ===
+
=== Cards ===
  
=== Win and Loss Conditions ===
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In Beyond Humanity: Colonies there are 5 principle card types:
  
=== Strategy ===
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Decrees: RFID enabled cards used to influence the game state via communication within the ARC, or as module endorsements to promote the construction of module buildings.
 +
Main Article -> Decrees
  
=== Upcoming Features ===
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Artifacts: Mysterious relics found on the surface of planets that need to be discovered via Expeditions, and then analyzed through Research actions. Each artifact takes a maximum of 3 Experience, 2 Terran Goods, 2 Credits, and 1 Political Advantage.
 +
Main Article -> Artifacts
  
=== Companion App Notes ===
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Goals: Goals have 3 subtypes": Personal goals, which are given to each player at the start of their game, and assigned to their character; Semi Coop Goals, which are randomized with each game; and Coop goals, which are used only in the coop mode, and feature a different colored back. Goals have both costs of failure and rewards of success in BHC, so it is better to find a way to get rid of goals you cannot complete in favor of other ones.
 +
Main Article -> Goal Cards
  
== Assets ==
+
Assistants: These double sided cards are used exclusively for a unique set of actions, and are assigned per manager character at the start of the game. These cards all feature action sockets with actions not found on module tiles, and unlike module tile actions, have a cost associated with their use.
 +
Main Article -> Characters and Assistants
  
=== Cards ===
+
Advisors: These specialized assistants are single sided, all cost a varying amount of Political Advantage, and all feature unique action sockets that can heavily shake up the game, from changing Governor to removing Terran Dependences.
 +
Main Article -> Characters and Assistants
  
 
=== Resources ===
 
=== Resources ===
 +
 +
There are 5 resource types in BHC as well. Credits, the gold circles which represent universal currency used across known space; Terran Goods, exotic exports from Earth which are more rare resource; Experience, gained from module endorsements and used for abilities or expeditions; and Political Advantage, a reflection of a character's influence allowing them to take powerful actions unavailable to those without the required clout.
  
 
=== Modules ===
 
=== Modules ===
  
 
==== Active Modules ====
 
==== Active Modules ====
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Hydroponics Dome
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Industrial Dome
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Landing Pad
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Storage
 +
Community Dome
 +
Temporary Residential Capsules
 +
Technical Zone
 +
Academy
 +
Health and Sports Center
 +
Galactic Market Place (This module is an addon)
  
 
==== Passive Modules ====
 
==== Passive Modules ====
 +
Solar Power Plant (2x)
 +
Nuclear Power PLant
 +
Life Support System
 +
Atmospheric Synthesizer
 +
Automatic Well
 +
Tanks
 +
Residential Dome (3x)
 +
Security Dome
  
 
==== Specialty Modules ====
 
==== Specialty Modules ====
 +
 +
Hangar: Paul Bloch, Giselle Carter, Athena Gore.
 +
Test Chamber: Paul Bloch, Boris Artyomov.
 +
Community Tower: Art Chen, Ava Xu, Vlad Pokorny
 +
Obelisk: Art Chen
 +
Consulate: Mac McCain
 +
Laboratory: Boris Artyomov, Giselle Carter
 +
Bunker: Athena Gore (Passive)
 +
Prison Dome: Ava Xu, Lucas Johannes
 +
Terran Embassy: Vlad Pokorny
 +
Cryogenics Cubes: Lucas Johannes (Passive)
  
 
=== Player Boards, Tokens, and Characters ===
 
=== Player Boards, Tokens, and Characters ===
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== Companion App ==
 
== Companion App ==
 +
 +
== Gameplay ==
 +
 +
=== Modes ===
 +
 +
=== Round Structure ===
 +
 +
=== Win and Loss Conditions ===
 +
 +
=== Strategy ===
 +
 +
=== Upcoming Features ===
 +
 +
=== Companion App Notes ===

Revision as of 23:10, 12 March 2022

Overview

Thousands of man hours between dozens of revisions, countless amounts of currency, and blood sweat and tears, have finally brought man kind to a time where it can be ready to leave Terra.

Beyond Humanity: Colonies is the first game in the Beyond Humanity series, and the first hybrid boardgame by Three Headed Monster. Featuring full integration with the Exogen database in the coming months, players take on the role of managers attempting to turn a freshly-landed ARC into a thriving colony on any of the hundreds of thousands of planets found throughout known space.

Managers will face numerous daunting tasks as they choose to work together towards their colony's success, or behind the scenes for their own agendas. Often they will face difficult choices between what is best, what is easiest, and what they or their people want.

Boasting a very limited array of truly random events, millions of lines of code in the game create a flowing structure of variables and results impossible for a human to keep track of, resulting in a difficult to predict but organic feeling chain of events that ensures no two games will ever play the same way.

Beyond Humanity: Colonies funded on Kickstarter in 2019 to the tune of over 500,000usd, and shipping is scheduled to begin early Q2 2022.

Assets

Within the box there are 9 directive cards, 9 double-sided assistant cards, 3 advisor cards, 11 RFID-enabled tokens, 68 or 108 RFID enabled decree cards, 40 artifact cards, 1 ARC tile and Module, 1 solo tile, 9 player boards, 31/32 modules/module tiles, 15 ability tiles, and resource

Cards

In Beyond Humanity: Colonies there are 5 principle card types:

Decrees: RFID enabled cards used to influence the game state via communication within the ARC, or as module endorsements to promote the construction of module buildings. Main Article -> Decrees

Artifacts: Mysterious relics found on the surface of planets that need to be discovered via Expeditions, and then analyzed through Research actions. Each artifact takes a maximum of 3 Experience, 2 Terran Goods, 2 Credits, and 1 Political Advantage. Main Article -> Artifacts

Goals: Goals have 3 subtypes": Personal goals, which are given to each player at the start of their game, and assigned to their character; Semi Coop Goals, which are randomized with each game; and Coop goals, which are used only in the coop mode, and feature a different colored back. Goals have both costs of failure and rewards of success in BHC, so it is better to find a way to get rid of goals you cannot complete in favor of other ones. Main Article -> Goal Cards

Assistants: These double sided cards are used exclusively for a unique set of actions, and are assigned per manager character at the start of the game. These cards all feature action sockets with actions not found on module tiles, and unlike module tile actions, have a cost associated with their use. Main Article -> Characters and Assistants

Advisors: These specialized assistants are single sided, all cost a varying amount of Political Advantage, and all feature unique action sockets that can heavily shake up the game, from changing Governor to removing Terran Dependences. Main Article -> Characters and Assistants

Resources

There are 5 resource types in BHC as well. Credits, the gold circles which represent universal currency used across known space; Terran Goods, exotic exports from Earth which are more rare resource; Experience, gained from module endorsements and used for abilities or expeditions; and Political Advantage, a reflection of a character's influence allowing them to take powerful actions unavailable to those without the required clout.

Modules

Active Modules

Hydroponics Dome Industrial Dome Landing Pad Storage Community Dome Temporary Residential Capsules Technical Zone Academy Health and Sports Center Galactic Market Place (This module is an addon)

Passive Modules

Solar Power Plant (2x) Nuclear Power PLant Life Support System Atmospheric Synthesizer Automatic Well Tanks Residential Dome (3x) Security Dome

Specialty Modules

Hangar: Paul Bloch, Giselle Carter, Athena Gore. Test Chamber: Paul Bloch, Boris Artyomov. Community Tower: Art Chen, Ava Xu, Vlad Pokorny Obelisk: Art Chen Consulate: Mac McCain Laboratory: Boris Artyomov, Giselle Carter Bunker: Athena Gore (Passive) Prison Dome: Ava Xu, Lucas Johannes Terran Embassy: Vlad Pokorny Cryogenics Cubes: Lucas Johannes (Passive)

Player Boards, Tokens, and Characters

Assistants

Rulebooks and Quick Reference Content

Companion App

Gameplay

Modes

Round Structure

Win and Loss Conditions

Strategy

Upcoming Features

Companion App Notes