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Difference between revisions of "Solar Power Plant"
(Created page with "The Solar Power Plant is a passive infrastructure module in Beyond Humanity Colonies. Solar Power Plants are the standard or, more traditional methods for producing power, and...") |
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Economy: Power: (3) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) Endorsements: (0) | Economy: Power: (3) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) Endorsements: (0) | ||
| − | Build Time: | + | Build Time: 2 |
Action Socket: None | Action Socket: None | ||
Additional Effects: None | Additional Effects: None | ||
| + | |||
===Level 2 Statistics=== | ===Level 2 Statistics=== | ||
Economy: Power: (4) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) | Economy: Power: (4) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) | ||
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Additional Effects: None | Additional Effects: None | ||
==Usage Cases and Tactics== | ==Usage Cases and Tactics== | ||
| − | Solar Power Plants are the only "optional" infrastructure module, in that the Nuclear Power Plant does the same role with different requirements and higher risks. Power is the Colony Resource that fluctuates the most, and Solar | + | Solar Power Plants are the only "optional" infrastructure module, in that the Nuclear Power Plant does the same role with different requirements and higher risks. Power is the Colony Resource that fluctuates the most, and Solar Power Plants are one of only a handful of modules with no downsides or costs other than construction. |
==Notes== | ==Notes== | ||
There are two Solar Power Plants in the box. | There are two Solar Power Plants in the box. | ||
If the graphical elements on the tiles are to be believed a single solar plant once upgraded does 80% of the power production of a Nuclear Plant. Multiple tests confirm this is not the case. | If the graphical elements on the tiles are to be believed a single solar plant once upgraded does 80% of the power production of a Nuclear Plant. Multiple tests confirm this is not the case. | ||
Latest revision as of 05:20, 16 April 2022
The Solar Power Plant is a passive infrastructure module in Beyond Humanity Colonies. Solar Power Plants are the standard or, more traditional methods for producing power, and are one of only two modules that can have more than one per colony. They are the more efficient but less effective brethren of Nuclear Plants.
Statistics Data and Influences
Solar Power Plants are a tall module featuring three large curved glass panes protruding from a platform. They have one of the most noticeable amounts of glass of any module, and feature three corridor connections just like most other infrastructure modules.
Level 1 Statistics
Economy: Power: (3) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) Endorsements: (0)
Build Time: 2
Action Socket: None
Additional Effects: None
Level 2 Statistics
Economy: Power: (4) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0)
Action Socket: None
Additional Effects: None
Usage Cases and Tactics
Solar Power Plants are the only "optional" infrastructure module, in that the Nuclear Power Plant does the same role with different requirements and higher risks. Power is the Colony Resource that fluctuates the most, and Solar Power Plants are one of only a handful of modules with no downsides or costs other than construction.
Notes
There are two Solar Power Plants in the box.
If the graphical elements on the tiles are to be believed a single solar plant once upgraded does 80% of the power production of a Nuclear Plant. Multiple tests confirm this is not the case.