Difference between revisions of "Storage"

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Revision as of 05:41, 16 April 2022

Storage is an active economic module in Beyond Humanity Colonies. Storage facilities are a surprisingly utilitarian option with limited downsides.

Statistics Data and Influences

The storage is a short module featuring a round, modular design structure with three corridor connections, and features a central indentation and a sharp roof to wall transition unlike most other round modules.

Level 1 Statistics

Economy: Power: (0) Life Support: (0) Gasses: (0) Liquids: (0) Stock (2) Endorsements: (+3)

Build Time: 2

Action Socket: +3 Credits

Additional Effects: +7 Power Accumulator Capacity, +7 Life Support Capacity

Level 2 Statistics

Economy: Power: (0) Life Support: (0) Gasses: (0) Liquids: (0) Stock (3)

Action Socket: +3 Credits

Additional Effects: +7 Power Accumulator Capacity, +7 Life Support Capacity

Usage Cases and Tactics

The storage is another ubiquitous opening module, providing limited downsides as it produces stock without consuming any resources. Combined with having a high amount of resource gain on it's action socket and a relatively short construction window it can be a very tempting early module, especially to take advantage of the increased Accumulator capacity. However, it's upgraded statistic changes are extremely limited, and this should be considered compared to other, more adaptive modules.

Notes

Storage is one of only two modules to have an effect on Accumulator capacity, as opposed to production, the other being Tanks. Tanks however is a passive module, which upgrades to produce resources, where as Storage produces resources upon building, and provides an action socket. Thus, Storage is a much more common module than Tanks.