Difference between revisions of "Hydroponics Dome"

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Latest revision as of 04:23, 17 April 2022

The Hydroponics Dome is an active economical module in Beyond Humanity Colonies. It covers several varied functions, making it a very utilitarian pick to build.

Statistics Data and Influences

The Hydroponics Dome is a short module, featuring three corridor connections. It's defined by its massive glass roof covering its three main cells with a swept connection in the center.

Level 1 Statistics

Economy: Power: (0) Life Support: (2) Gasses: (0) Liquids: (-2) Stock (2) Endorsements: (3)

Build Time: 3

Action Socket: 1 Terran Good

Additional Effects: +1 Happiness

Level 2 Statistics

Economy: Power: (1) Life Support: (2) Gasses: (0) Liquids: (-2) Stock (2)

Action Socket: 1 Credit and 1 Terran Good

Additional Effects: +1 Happiness

Usage Cases and Tactics

The Hydroponics Dome is effectively a large greenhouse. It provides both stock and life support so in any case where both of those are needed it's a smart choice. It has a comparable cost and use case to the Landing Pad, trading immigration (and reduced security) for only happiness. Effectively this makes the Hydroponics a safer pick than a landing pad in many unstable colony states. Additionally, there are several decrees which either improve or depend on the Hydroponics Dome.

Notes

Interestingly, an upgraded Hydroponics Dome begins to supply power. This implies either some form of photosynthesis technology or a bio reactor. Neither have been implied in lore at the time of the writing of this article.

The Hydroponics Dome was one of the most teased module designs during the original Kickstarter Campaign, most likely due to it's large frosted parts and interesting glow patterns.