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Latest revision as of 05:19, 17 April 2022
The Temporary Residential Cubes is an active economic module in Beyond Humanity Colonies. Seeming to function like hotel accommodations, it provides a larger number of albeit less desirable beds for the Colony.
Statistics Data and Influences
The Temporary Residential Cubes are a short module, oddly featuring zero cube geometry in their exterior construction unlike the entirely cubed Cryogenics Cubes. But your residents are equally unlikely to get them confused given their purposes. Three large triangular wings form the structure of the cubes, presumably containing dozens upon dozens of small accommodations stacked upon one another with minimal amenities. Like their sibling the Residential Domes, they feature three corridor connectors.
Level 1 Statistics
Economy: Power: (-2) Life Support: (-2) Gasses: (-1) Liquids: (-1) Stock (-1) Endorsements: (3)
Build Time: 3
Action Socket: +1 Credit +1 Terran Good
Additional Effects: +2 Immigration, -1 Happiness -1 Security and -1 Technical States, +4000 Residential Capacity
Level 2 Statistics
Economy: Power: (-2) Life Support: (-2) Gasses: (-1) Liquids: (-1) Stock (X)
Action Socket: +2 Credits OR +2 Terran Goods
Additional Effects: +2 Immigration, -1 Happiness -1 Security and -1 Technical States, +4000 Residential Capacity
Usage Cases and Tactics
Temporary Residential Cubes are an essential part to an immigration strategy, but, they are measurably more expensive than Residential Domes, and have measurable downsides comparatively. Their density of storage of souls is approximately 30% better, but in most games (solo and 3/4 player) they require 50% more endorsements than a dome, and have significant penalties both to HST states and to economic state compared to residential domes. However they do provide an action socket unlike residential domes, and compared to other modules that provide 2 resources their econ costs are not dissimilar.
Notes
This module is required for a win by population. It cannot be avoided.
This module is the subject of many staff jokes given it's design being triangular, but being called cubes.
Many win by population strategies will build this module towards the end, this does not always work if overcrowding takes place before it is built given it adds penalties to HST during construction.