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Colony Modules are the main feature used by the [[Managers]] to expand and shape their Colony. By building them, the Managers influence all aspects of Citizens’ life and Colony statuses. | Colony Modules are the main feature used by the [[Managers]] to expand and shape their Colony. By building them, the Managers influence all aspects of Citizens’ life and Colony statuses. | ||
| − | Each Module affects the Colony in various aspects, such as production and consumption of [[Resources]] or | + | Each Module affects the Colony in various aspects, such as production and consumption of [[Colony Resources|Resources]] or STOCK, immigration factor modifier, Happiness, Security and Technical statuses influence, accommodation for Citizens, and many others (all those kinds of influence are shown on Module tiles with icons) |
Latest revision as of 03:19, 16 April 2022
Modules are the primary components of the Colony.
In the BH:C board game, The Module minis connect to the ARC and to each other, to form the Colony diorama on the table. They contain the electronics that combine into a network and communicate with players by colorful LED signals.
Colony Modules are the main feature used by the Managers to expand and shape their Colony. By building them, the Managers influence all aspects of Citizens’ life and Colony statuses.
Each Module affects the Colony in various aspects, such as production and consumption of Resources or STOCK, immigration factor modifier, Happiness, Security and Technical statuses influence, accommodation for Citizens, and many others (all those kinds of influence are shown on Module tiles with icons)