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Automatic Well
The Automatic Well is a passive infrastructure module in Beyond Humanity Colonies. The automatic well is the primary source of water production for a new Colony. It features a similar modular design to its infrastructure brethren.
Statistics Data and Influences
The Automatic Well is a tall module with three spiked structure surrounding a central pumping structure with visible piping from the top. It can be easily confused for the Atmospheric Synthesizer. The easiest identifier is the pipes, where as the Atmospheric Synthesizer has a fan. Automatic Wells have 3 corridor connections evenly spaced.
Level 1 Statistics
Economy: Power: (-1) Life Support: (0) Gasses: (0) Liquids: (+4) Stock (0) Endorsements: (0)
Build Time: 1
Action Socket: None
Additional Effects: None
Level 2 Statistics
Economy: Power: (-1) Life Support: (+2) Gasses: (0) Liquids: (+5) Stock (0)
Action Socket: None
Additional Effects: None
Usage Cases and Tactics
Automatic Wells are one of six different modules that will be built in approximately 90% of successful Colonies. It is also an essential Module in avoiding late game import costs. Like all infrastructure modules, they are necessary components to prevent problems. Automatic Wells are typically built between rounds 6 and 10, as required by other build order.
Notes
Automatic Wells share a lot of design choices with Technical Zones, Atmospheric Synthesizers, and Life Supports, but oddly, none of the power generating modules.
Automatic Wells are one of the five modules required for the export strategy.
Liquids is one of, if not the hardest resource to get, with Automatic Wells being the only way to produce it on site at level 1, with tanks providing a trickle at level 2 as the only other source.