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Landing Pad
The Landing Pad is an active Economic Module in Beyond Humanity Colonies. The Landing Pad is a very flexible module, providing a rather wide array of status and effect changes, as well as a rather sought after action socket.
Statistics Data and Influences
The Landing Pad is a short module consisting of a base structure, a flat landing surface, and a control tower. The building features two corridor connections on opposite sides.
Level 1 Statistics
Economy: Power: (-1) Life Support: (0) Gasses: (-1) Liquids: (0) Stock (3) Endorsements: (3)
Build Time: 2
Action Socket: +2 Terran Goods
Additional Effects: +2 Immigration, +1 Happiness, -2 Security
Level 2 Statistics
Economy: Power: (-2) Life Support: (-1) Gasses: (0) Liquids: (0) Stock (4)
Action Socket: +2 Terran Goods
Additional Effects: +2 Immigration, +1 Happiness, -2 Security
Usage Cases and Tactics
The Landing Pad is a very common opening module as it's minimal costs and varied positive effects make it very appealing, combined with adding an additional source of Terran Goods very early which makes for easier Artifact strategies. It is a good more general opener than an industrial dome, in that it provides better add on effects at the cost of less stock production.
Notes
Landing pads have at least four decrees which interact with them, one of the highest numbers in the game. (Strict and Stricter customs, Guest ID Cards, and ?)
Landing Pads and Tanks are very close in height, which may cause confusion when packing the game backup. Tanks are a tall module, and the Landing Pad is a short module.