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Tanks
The Tanks are a passive survival module in Beyond Humanity Colonies. The Tanks are the companion to the Storage, providing Accumulator Capacity and a small production benefit down the line.
Statistics Data and Influences
Tanks are a tall module that is very apparent in it's appearance. Three large tanks joined together by pipeline structure on the roof, with structural reinforcement at the base, and three corridor connections.
Level 1 Statistics
Economy: Power: (0) Life Support: (0) Gasses: (0) Liquids: (0) Stock (0) Endorsements: (1)
Build Time: 1
Action Socket: None
Additional Effects: +7 Gasses Accumulator Capacity, +7 Liquids Accumulator Capacity
Level 2 Statistics
Economy: Power: (0) Life Support: (0) Gasses: (1) Liquids: (1) Stock (0)
Action Socket: None
Additional Effects: +7 Gasses Accumulator Capacity, +7 Liquids Accumulator Capacity
Usage Cases and Tactics
Tanks are a special case module. On the one hand, there are many decrees that accomplish a similar objective as the special effects. However, if Managers find themselves running short on water with a fully upgraded Automatic Well, upgraded Tanks is the only other way to produce more water.
Notes
Tanks build faster and require less endorsements than Storage, however, they do not provide any economy benefits until they upgrade.
Similar to storage and capacity decrees, they can be detrimental to goals requiring full Accumulators should something cause them to empty towards the end of the game. It is unknown if -but believed among the community that- there is a connection between Accumulator Capacity and Technical State.