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Nuclear Power Plant
The Nuclear Power Plant is a passive infrastructure module in Beyond Humanity Colonies. It is the more complicated alternative to the Solar Power Plant.
Statistics Data and Influences
The Nuclear Power Plant is one of two extra tall modules, (three if you count the ARC), it features a round shielding structure around the core, very comparable in look to the Solar Power Plant in design, but the placement is far closer. Additionally, it features numerous smaller lighting surfaces at it's feet, along with a few ribbons along the upper structure. It is a corridor terminator, in that it only has one corridor connection, and therefore cannot be built upon.
Level 1 Statistics
Economy: Power: (5) Life Support: (0) Gasses: (-2) Liquids: (-3) Stock (-1) Endorsements: (4)
Build Time: 4* (No tests have shown lower than 5 rounds, this iconography might be abstract)
Action Socket: None
Additional Effects: +2 Scientist Immigration
Level 2 Statistics
Economy: Power: (5) Life Support: (0) Gasses: (-2) Liquids: (-3) Stock (1)
Action Socket: None
Additional Effects: +2 Scientist Immigration
Usage Cases and Tactics
The Nuclear Plant is a high-risk high-reward swap in for using Solar Power Plants. It requires more upkeep, requires more to construct than 2 solar plants combined (both in time and in endorsements). However, while less efficient than the Solar Plants, it does not subscribe to planetary environment as much (sunlight), and far out produces them on power. Building a Nuclear Power Plant early can reap many rewards such as increased stock production and increased efficiency. There are a couple artifacts that can be used to reduce the endorsement burden.
Notes
The Nuclear Power Plant was the only module that went unbuilt in all games at Dice Tower West 2022.
It is currently unknown what technology or fuel that the Nuclear Plant runs off of. Given that Xenon reactors are a prominent feature in Exogen, this older technology raises a few questions regarding it's place in the game.
The fact that a Nuclear Plant produces stock implies it's waste product becomes usable. Given that a game of BHC takes place over at maximum twenty months, and the plant takes at least five of them to both construct and upgrade, and most radioactive material has a halflife measured in years, this material is being utilized in it's radioactive state, or, more likely, reactor technology has progressed rapidly by the time line of BHC.