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- 05:19, 17 April 2022 Temporary Residential Cubes (hist | edit) [2,319 bytes] Frontier Foundation (talk | contribs) (Created page with "The Temporary Residential Cubes is an active economic module in Beyond Humanity Colonies. Seeming to function like hotel accommodations, it provides a larger number of albeit...") Tag: Visual edit
- 05:05, 17 April 2022 Nuclear Power Plant (hist | edit) [2,466 bytes] Frontier Foundation (talk | contribs) (Created page with "The Nuclear Power Plant is a passive infrastructure module in Beyond Humanity Colonies. It is the more complicated alternative to the Solar Power Plant. ==Statistics Data and...") Tag: Visual edit
- 04:50, 17 April 2022 Security Dome (hist | edit) [1,885 bytes] Frontier Foundation (talk | contribs) (Created page with "The Security Dome is a passive societal module in Beyond Humanity Colonies. It serves as the rallying point for all Security Forces in a Colony, and presumably acts as a barra...") Tag: Visual edit
- 04:35, 17 April 2022 Technical Zone (hist | edit) [2,031 bytes] Frontier Foundation (talk | contribs) (Created page with "The Technical Zone is an Active Special Module in Beyond Humanity Colonies. It features extremely similar features to the infrastructure modules, but is not one, due to having...") Tag: Visual edit
- 04:23, 17 April 2022 Hydroponics Dome (hist | edit) [1,680 bytes] Frontier Foundation (talk | contribs) (Created page with "The Hydroponics Dome is an active economical module in Beyond Humanity Colonies. It covers several varied functions, making it a very utilitarian pick to build. ==Statistics...") Tag: Visual edit
- 02:59, 17 April 2022 Atmospheric Synthesizer (hist | edit) [1,183 bytes] Frontier Foundation (talk | contribs) (Created page with "The Atmospheric Synthesizer is a passive infrastructure module in Beyond Humanity Colonies. It is extremely similar to the Automatic Well. ==Statistics Data and Influences==...") Tag: Visual edit
- 02:42, 17 April 2022 Tanks (hist | edit) [1,636 bytes] Frontier Foundation (talk | contribs) (Created page with "The Tanks are a passive survival module in Beyond Humanity Colonies. The Tanks are the companion to the Storage, providing Accumulator Capacity and a small production benefit...") Tag: Visual edit
- 02:27, 17 April 2022 Life Support System (hist | edit) [1,323 bytes] Frontier Foundation (talk | contribs) (Created page with "The Life Support System is a passive infrastructure module in Beyond Humanity Colonies. It is the most expensive of the infrastructure modules, in both economic and endorsemen...") Tag: Visual edit
- 02:12, 17 April 2022 Residential Dome (hist | edit) [1,764 bytes] Frontier Foundation (talk | contribs) (Created page with "The Residential Dome is a passive survival module in Beyond Humanity Colonies. It is the primary method of increasing residential capacity in a Colony. ==Statistics Data and...") Tag: Visual edit
- 02:03, 17 April 2022 Community Dome (hist | edit) [1,390 bytes] Frontier Foundation (talk | contribs) (Created page with "The Community Dome is an active political module in Beyond Humanity Colonies. It is one of very few options in the game to improve general immigration AND stock, without takin...") Tag: Visual edit
- 05:41, 16 April 2022 Storage (hist | edit) [1,741 bytes] Frontier Foundation (talk | contribs) (Created page with "Storage is an active economic module in Beyond Humanity Colonies. Storage facilities are a surprisingly utilitarian option with limited downsides. ==Statistics Data and Infl...") Tag: Visual edit
- 05:30, 16 April 2022 Landing Pad (hist | edit) [1,600 bytes] Frontier Foundation (talk | contribs) (Created page with "The Landing Pad is an active Economic Module in Beyond Humanity Colonies. The Landing Pad is a very flexible module, providing a rather wide array of status and effect changes...") Tag: Visual edit
- 05:15, 16 April 2022 Solar Power Plant (hist | edit) [1,542 bytes] Frontier Foundation (talk | contribs) (Created page with "The Solar Power Plant is a passive infrastructure module in Beyond Humanity Colonies. Solar Power Plants are the standard or, more traditional methods for producing power, and...") Tag: Visual edit
- 04:41, 16 April 2022 Automatic Well (hist | edit) [1,773 bytes] Frontier Foundation (talk | contribs) (Created page with "The Automatic Well is a passive infrastructure module in Beyond Humanity Colonies. The automatic well is the primary source of water production for a new Colony. It features a...") Tag: Visual edit
- 04:05, 16 April 2022 Industrial Dome (hist | edit) [1,668 bytes] Frontier Foundation (talk | contribs) (Created page with "The Industrial Dome is an active economic module in Beyond Humanity Colonies. The industrial dome's primary role is to produce stock, at the cost of colony resources, happines...") Tag: Visual edit
- 03:31, 16 April 2022 Module Template (hist | edit) [441 bytes] Frontier Foundation (talk | contribs) (Created page with "Description == Statistics Data and Influences == === Level 1 Statistics === Economy: Power: (X) Life Support: (X) Gasses: (X) Liquids: (X) Stock (X) Endorsements: (X) Build...") Tag: Visual edit
- 00:42, 13 March 2022 BHC Modules (hist | edit) [0 bytes] Frontier Foundation (talk | contribs) (Created page with "There are technically 30 unique modules in BHC if one includes the ARC. Each Module has a series of stats, along with influences and most feature action sockets. == Template...")
- 21:09, 12 March 2022 Colonies (hist | edit) [10,494 bytes] Frontier Foundation (talk | contribs) (Created page with "== Overview == Thousands of man hours between dozens of revisions, countless amounts of currency, and blood sweat and tears, have finally brought man kind to a time where it...")